
A2 just has questionable enemy composition and same unwillingness to let enemies outnumber you to make up for their AI.

FFT can kind of be challenging in the middle, but the second half of the game is basically a "victory lap" because it starts giving you overpowered equipment and characters. Granted I think all three games are low difficulty, but A1 takes it lower than the other 2. The game is still easy if played "vanilla" just with attack commands and movement though, I remember my first time through I ignored the job system and left the main character as a paladin and just by doing about 1/3 of the sidequests, he somehow gained enough experience to simply facetank the bosses with his sheer defense.Īlso the maps are a little repetitive and not particularly creative since 90% of the game is either 4 on 4 or 6 on 6 battles, which are so short as a result that units like healers are literally ignorable, since battles simply don't last long enough. It has bad gameplay decisions if you play without a guide- each class learns abilities by equipping items,(equipping brigandine teaches counter) but no item has its ability in its information screen and most items can be equiped by multiple classes, but only give you an ability if equipped as the correct class.

It's just a take on "gaining strength to face real world and reject escapism". I don't really get the sentiment of playing from worst to best.Īdvance 1 is extremely low difficulty, and the story is the weakest in the series. The first advance game is a little questionable.
